Edytor tatuaży 3D
Wgraj tatuaż, wybierz strefę i ustaw go na mp_m_freemode_01 albo mp_f_freemode_01 w 3D. Kliknij w ciało, żeby go umieścić, dopracuj pozycję UV, skalę i obrót, potem skopiuj XML overlaya albo otwórz go w Durty Cloth Tool.
To narzędzie i jego opis są na razie po angielsku.
Placement values
Every zone (head, torso, each arm, each leg) has its own square tile, and an overlay is a decal inside that tile:uvPos is its centre (0 to 1), scale its size and rotation its angle in degrees. What you see here is where the game puts it.
From here to the game
- Upload a square PNG with a transparent background. Non square images can be cropped or padded.
- Pick the zone, then click the body or use the sliders until it sits where you want.
- Durty Cloth Tool: press Create in Durty Cloth Tool. It builds the .ytd, the overlay .xml and the stream folder for you. See theDurty docs.
- By hand: copy the overlay XML into your collection's
_overlays.xml, put the texture in a .ytd named liketxdHash, and apply it withAddPedDecorationFromHashes.
Tips
- Arms and legs are mirrored on X, so the same values on the left and right limb land on matching spots.
- Wrap around continues the tattoo past the tile edge, which is how bands around a limb are made.
- The page URL keeps your placement, so you can share it or come back to it later.
Więcej narzędzi: config i kod
Generator server.cfg
Zbuduj kompletny, działający server.cfg z hostname, slotami, OneSync, endpointami, tagami, resource'ami i uprawnieniami ACE.
Generator fxmanifest.lua
Postaw poprawny manifest resource'a: fx_version, skrypty, strona NUI, files, lua54 i zależności.
Edytor handlingu pojazdów
Ustaw masę, siłę napędu, przyczepność i zawieszenie w interfejsie, a potem wyeksportuj handling.meta albo Lua w runtime.
