Éditeur de tatouages 3D
Importe un tatouage, choisis une zone et positionne-le en 3D sur mp_m_freemode_01 ou mp_f_freemode_01. Clique sur le corps pour le placer, ajuste la position UV, l'échelle et la rotation, puis copie le XML de l'overlay ou ouvre-le dans Durty Cloth Tool.
Cet outil et ses notes sont en anglais pour l'instant.
Placement values
Every zone (head, torso, each arm, each leg) has its own square tile, and an overlay is a decal inside that tile:uvPos is its centre (0 to 1), scale its size and rotation its angle in degrees. What you see here is where the game puts it.
From here to the game
- Upload a square PNG with a transparent background. Non square images can be cropped or padded.
- Pick the zone, then click the body or use the sliders until it sits where you want.
- Durty Cloth Tool: press Create in Durty Cloth Tool. It builds the .ytd, the overlay .xml and the stream folder for you. See theDurty docs.
- By hand: copy the overlay XML into your collection's
_overlays.xml, put the texture in a .ytd named liketxdHash, and apply it withAddPedDecorationFromHashes.
Tips
- Arms and legs are mirrored on X, so the same values on the left and right limb land on matching spots.
- Wrap around continues the tattoo past the tile edge, which is how bands around a limb are made.
- The page URL keeps your placement, so you can share it or come back to it later.
Plus d'outils config & code
Générateur de server.cfg
Crée un server.cfg complet et fonctionnel : hostname, slots, OneSync, endpoints, tags, resources et permissions ACE.
Générateur de fxmanifest.lua
Génère un manifest de resource valide : fx_version, scripts, page NUI, files, lua54 et dépendances.
Éditeur de handling
Règle la masse, la force motrice, l'adhérence et la suspension depuis une interface, puis exporte en handling.meta ou en Lua.
