Statystyki i komponenty broni
Sprawdź dowolną broń z GTA V: hashe, grupę broni, typ amunicji, maksymalną amunicję, typ obrażeń, hash każdego komponentu/dodatku i każdy indeks tinta.
To narzędzie i jego opis są na razie po angielsku.
How to use it
Weapons are grouped by weapon group (GROUP_PISTOL, GROUP_RIFLE...). Click a row to see its hashes, ammo type, max ammo, damage type, flags, every component and tint. Tick components or pick a tint and the Lua snippet updates, so you can build a loadout and paste it straight into a client script.
Search also matches component names and labels (try suppressor or COMPONENT_AT_AR_FLSH) and hashes in signed, unsigned or hex form, including component hashes. Vehicle weapons are hidden by default, use the toggle to include them.
local ped = PlayerPedId()
local weapon = `WEAPON_CARBINERIFLE`
GiveWeaponToPed(ped, weapon, 250, false, true)
GiveWeaponComponentToPed(ped, weapon, `COMPONENT_AT_AR_FLSH`)
GiveWeaponComponentToPed(ped, weapon, `COMPONENT_AT_AR_SUPP`)
SetPedWeaponTintIndex(ped, weapon, 2) -- GoldTints on Mk II weapons
Regular weapons have 8 tints (0 to 7). Mk II weapons use a separate, longer list (30+). Passing an index that does not exist for that weapon does nothing, so use the list shown for the weapon you are giving.
Where are damage, fire rate and range?
Some other lists show damage, rate of fire, accuracy and range. Those are the HUD stat bars from the weapon wheel, not raw values from weapons.meta, and they are not part of the data dump used here, so this page does not show them rather than guess. For real per-shot damage, read Damage in the weapon'sweapons.meta, or change it at runtime with SetWeaponDamageModifier.
Credits
Data: DurtyFree/gta-v-data-dumps, images: FiveM docs.
Więcej narzędzi: dokumentacja
Przeglądarka modeli i hashy
Przeszukaj ponad 900 pojazdów, ponad 1100 pedów i każdą broń, ze zdjęciami, spawn name'ami i hashami.
Interaktywna mapa
Cała mapa GTA V w przeglądarce: mapa 2D z koordami i świat 3D, po którym możesz latać albo chodzić.
Blipy, markery i checkpointy
Każdy sprite i kolor blipa, każdy typ markera i checkpointu. Z wyszukiwarką i kopiowaniem jednym kliknięciem.
