Créateur de Zones
Dessine la zone exactement là où elle doit être. Clique les points sur la carte de Los Santos ou dans le monde 3D, règle les deux hauteurs sur le sol réel, puis copie du code prêt pour ox_lib zones, PolyZone, ox_target ou qb-target, ou simplement les points sous forme de table Lua ou de JSON. Colle une zone existante pour la modifier et partage le tout avec un lien.
Cet outil et ses notes sont en anglais pour l'instant.
Cet outil est hors service pour maintenance
Nous l'avons coupé un moment. Le reste du site continue de fonctionner et l'outil revient tout seul.
Drawing the zone
- Add points drops a corner wherever you click. Edit moves them: drag a corner, drag an edge to add a corner there, drag inside the shape to move the whole zone. Right click a corner to delete it.
Ctrl+Zundoes,Ctrl+Yredoes. Every drag counts as one step.- The 3D view draws the zone as the solid it really is, the prism between minZ and maxZ, so you can see whether it clears a counter or cuts through a roof. Drag the two flat discs in the middle to set the heights.
- Switching shape keeps the zone where it is, so a polygon you drew becomes a box in the same spot.
Heights
minZandmaxZare world z, the same numbersGetEntityCoordsgives you. The panel shows the ground height under the zone, read from the same height grid the map uses.- A band from about a metre below the floor to two metres above covers a player standing there. Go wider if people arrive in a car or the floor is not flat.
- A sphere has no band: it is a ball around its centre, so it uses the centre z and the radius instead.
What each output is
| Output | What it gives you |
|---|---|
| ox_lib | lib.zones.poly, .box or .sphere with onEnter, onExit and inside stubbed. |
| PolyZone | PolyZone:Create, BoxZone:Create or CircleZone:Create with an onPlayerInOut handler. |
| ox_target | The same zone as an interaction: addPolyZone, addBoxZone or addSphereZone with one option that fires a client event. |
| qb-target | AddPolyZone, AddBoxZone or AddCircleZone with the matching targetoptions table. |
| Lua table / JSON | Just the numbers, for your own inside test or a library not listed here. |
Each tab says which version of the library it was written against, and the comments at the top of every snippet list the fxmanifest lines that library needs.
Shapes the libraries do not have
- ox_lib has no cylinder, so a circle is written as a sixteen sided polygon with a thickness.
- PolyZone's
CircleZonetakes no minZ or maxZ. WithuseZ = falseit tests x and y only, which is a cylinder with no top and no bottom; withuseZ = trueit is a ball. If the height matters there, use a polygon.
Bringing a zone back
Paste a zone from any of the four libraries, the JSON from this tool, or just a list of vector2 orvector3 lines, and it lands on the map ready to edit. Callbacks and target options are not read back, only the shape and the heights.
Limits
- One zone at a time. Combining several into a
ComboZoneis something you do in your own code. - A self intersecting polygon is flagged and drawn, but no library can test it correctly. Fix the crossing before you ship it.
- Everything runs in your browser. Nothing is uploaded and nothing is saved on a server.
Plus d'outils config & code
Créateur de vêtements
Ouvre un vêtement .ydd ou .ydr avec ses .ytd, peins en 3D ou sur le dépliage UV avec des calques, du texte et des images, puis exporte de nouvelles textures .ytd.
Créateur de YMAP
Place des props par coordonnées et récupère un XML .ymap valide avec les bonnes rotations, extents et distances de LOD.
Éditeur de tatouages 3D
Place un tatouage sur le ped freemode en 3D, par zone, puis copie le XML de l'overlay ou envoie-le dans Durty Cloth Tool.
