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交互地图

在 GTA V 地图上找到任意位置,以 vector3 或 vector4 复制精确坐标,测距并放置标记点。切换到 3D,用自由视角或步行漫游由游戏自身模型渲染出的世界。

这个工具和它的说明目前是英文的。

参考资料地图, 3D, 坐标查看文档

Coordinates

  • The numbers are game units (metres), the same values GetEntityCoords returns.
  • The z shown under the cursor is the top surface at that spot (ground, road or roof) and is approximate. For an exact spawn height on a roof or under a bridge, fine tune it in game or use the 3D view.
  • Heading follows GetEntityHeading: 0 faces north, 90 faces west. Pins draw a short line in that direction.
  • A pin's vector4 is x, y, z, heading, ready for spawn points, blips or teleports.

3D controls

KeyAction
Click the viewCapture the mouse to look around. Esc releases it. Holding the right mouse button works too.
W A S DMove
ShiftFaster (4x in freecam, running while walking)
Space / CUp / down in freecam. Space jumps while walking.
Mouse wheelFreecam speed

Far away you see low detail models, and full detail buildings, trees and props appear as you get close. The counter in the corner shows frame rate, draw calls and how much world data is loaded.

Limits

  • Interiors, Cayo Perico and North Yankton are not included.
  • Textures and shading are simplified, so close up it looks flatter than the game.
  • The 3D view needs WebGL 2 and a desktop browser. On phones the 2D map works fully.