인터랙티브 지도
GTA V 지도에서 원하는 지점을 찾아 정확한 좌표를 vector3나 vector4로 복사하고, 거리를 재고, 핀을 찍으세요. 3D로 전환하면 게임 자체 모델로 렌더링한 월드를 프리캠이나 도보로 돌아다닐 수 있습니다.
이 도구와 설명은 아직 영어로만 제공됩니다.
Coordinates
- The numbers are game units (metres), the same values
GetEntityCoordsreturns. - The z shown under the cursor is the top surface at that spot (ground, road or roof) and is approximate. For an exact spawn height on a roof or under a bridge, fine tune it in game or use the 3D view.
- Heading follows
GetEntityHeading: 0 faces north, 90 faces west. Pins draw a short line in that direction. - A pin's
vector4isx, y, z, heading, ready for spawn points, blips or teleports.
3D controls
| Key | Action |
|---|---|
| Click the view | Capture the mouse to look around. Esc releases it. Holding the right mouse button works too. |
W A S D | Move |
Shift | Faster (4x in freecam, running while walking) |
Space / C | Up / down in freecam. Space jumps while walking. |
| Mouse wheel | Freecam speed |
Far away you see low detail models, and full detail buildings, trees and props appear as you get close. The counter in the corner shows frame rate, draw calls and how much world data is loaded.
Limits
- Interiors, Cayo Perico and North Yankton are not included.
- Textures and shading are simplified, so close up it looks flatter than the game.
- The 3D view needs WebGL 2 and a desktop browser. On phones the 2D map works fully.
