Player Stats List
Search 3,000+ known GTA Online stat names (MP0_, MP1_ and global) with their data type and hash, ready for StatGetInt / StatSetInt and friends.
Using stats in FiveM
Stats are addressed by the joaat hash of their full name. Per character stats need the character slot prefix,MP0_ for the first character and MP1_ for the second, so STAMINA becomesMP0_STAMINA. Global stats (bank balance, MPPLY_ stats…) are used as they are.
-- Max out the skill bars on spawn
AddEventHandler("playerSpawned", function()
for _, name in ipairs({ "STAMINA", "STRENGTH", "LUNG_CAPACITY", "SHOOTING_ABILITY",
"WHEELIE_ABILITY", "FLYING_ABILITY", "STEALTH_ABILITY" }) do
StatSetInt(GetHashKey("MP0_" .. name), 100, true)
end
end)Which native for which type
| Type | Read | Write |
|---|---|---|
int, u8, u16, u32 | StatGetInt | StatSetInt |
s64, u64 | StatGetInt (32-bit range) | StatSetInt, StatSetCurrentPosixTime |
float | StatGetFloat | StatSetFloat |
bool | StatGetBool | StatSetBool |
string | StatGetString | StatSetString |
label | n/a | StatSetGxtLabel |
userid | StatGetUserId | StatSetUserId |
pos | StatGetPos | StatSetPos |
date | StatGetDate | StatSetDate |
packed | GetPackedStatBoolCode / IntCode | SetPackedStatBoolCode / IntCode |
Things to know
- FiveM has no Rockstar cloud save. Stats live on the client and reset when the game restarts, so set the ones you care about every time the player spawns and store the real values in your own database.
- Many stats only matter to GTA Online scripts and do nothing on a FiveM server. Skill stats (stamina, shooting, driving…) do work.
- The
saveargument of the setters can betrue; it does nothing harmful on FiveM.
Data: Vespura (tomgrobbe.com), generated from the game's MP stat definitions. It is a generated list and may contain mistakes.
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