Particle Effects List
Browse all GTA V particle effects with their asset dictionaries and copy a working UseParticleFxAsset + StartParticleFxLoopedOnEntity snippet.
This tool is down for maintenance
We switched it off for a moment. Everything else on the site keeps working, and the tool comes back on its own.
How particle effects load
Every effect lives inside a particle dictionary (the ptfx asset, like core or scr_rcbarry2). The dictionary has to be streamed in before you can spawn anything from it, and you have to call UseParticleFxAsset right before every Start*ParticleFx* call, because it only applies to the next one.
RequestNamedPtfxAsset(dict)and wait forHasNamedPtfxAssetLoaded(dict).UseParticleFxAsset(dict).- Spawn it with one of the start natives below.
- Looped effects return a handle. Stop them with
StopParticleFxLooped(handle, false). RemoveNamedPtfxAsset(dict)when you are done with the dictionary.
Which native to use
| Native | Use it for |
|---|---|
StartParticleFxNonLoopedAtCoord | One-shot effects (explosions, sparks, splashes) only you see. |
StartNetworkedParticleFxNonLoopedAtCoord | Same, synced to nearby players. |
StartParticleFxLoopedOnEntity | Continuous effects attached to a ped, vehicle or prop (fire, smoke, trails). |
StartParticleFxLoopedAtCoord | Continuous effects at a fixed spot. |
For looped effects you can also change colour and alpha with SetParticleFxLoopedColour and SetParticleFxLoopedAlpha, but only effects authored with tintable colours react to it.
Data source
Effect and dictionary names come from DurtyFree/gta-v-data-dumps (particleEffectsCompact.json). Inspired by Vespura's particle list.
More references tools
Interactive Map
The whole GTA V map in your browser: a 2D map with coordinates and a 3D world you can roam with a freecam or on foot.
Animation Browser
Every in-game animation dictionary and clip, searchable, with a 3D preview on a freemode ped and two ped synced scenes.
Cutscene Browser
Every GTA V cutscene with its actors, length, camera cuts and subtitles, and a 3D preview of the ones we exported.
