플레이어 스탯 목록
알려진 GTA Online 스탯 이름 3,000개 이상 (MP0_, MP1_, 전역)을 데이터 타입과 해시와 함께 검색하세요. StatGetInt, StatSetInt 계열에 바로 쓸 수 있습니다.
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Using stats in FiveM
Stats are addressed by the joaat hash of their full name. Per character stats need the character slot prefix,MP0_ for the first character and MP1_ for the second, so STAMINA becomesMP0_STAMINA. Global stats (bank balance, MPPLY_ stats…) are used as they are.
-- Max out the skill bars on spawn
AddEventHandler("playerSpawned", function()
for _, name in ipairs({ "STAMINA", "STRENGTH", "LUNG_CAPACITY", "SHOOTING_ABILITY",
"WHEELIE_ABILITY", "FLYING_ABILITY", "STEALTH_ABILITY" }) do
StatSetInt(GetHashKey("MP0_" .. name), 100, true)
end
end)Which native for which type
| Type | Read | Write |
|---|---|---|
int, u8, u16, u32 | StatGetInt | StatSetInt |
s64, u64 | StatGetInt (32-bit range) | StatSetInt, StatSetCurrentPosixTime |
float | StatGetFloat | StatSetFloat |
bool | StatGetBool | StatSetBool |
string | StatGetString | StatSetString |
label | n/a | StatSetGxtLabel |
userid | StatGetUserId | StatSetUserId |
pos | StatGetPos | StatSetPos |
date | StatGetDate | StatSetDate |
packed | GetPackedStatBoolCode / IntCode | SetPackedStatBoolCode / IntCode |
Things to know
- FiveM has no Rockstar cloud save. Stats live on the client and reset when the game restarts, so set the ones you care about every time the player spawns and store the real values in your own database.
- Many stats only matter to GTA Online scripts and do nothing on a FiveM server. Skill stats (stamina, shooting, driving…) do work.
- The
saveargument of the setters can betrue; it does nothing harmful on FiveM.
Data: Vespura (tomgrobbe.com), generated from the game's MP stat definitions. It is a generated list and may contain mistakes.
