Objects / Props List
Browse every GTA V prop with a rendered picture, readable name, category, tags and its real size in metres. Search by name or tag, paste a hash to find the model it belongs to, and copy a ready CreateObject snippet.
Pictures and 3D
Pick a prop and it opens in 3D: drag to turn it, scroll to zoom. The models are simplified to load fast, so they are not full detail. Switch toPicture for the rendered thumbnail. The size shown is the prop's real bounding box in metres, handy for checking whether something fits before you place it.
How to use it
Type part of a prop name (bench, prop_cone). Several words narrow the search, sochair office finds names containing both. The chips filter by category (decor, lighting, signage and so on), biggest first; the smaller ones are in the More categories menu. Click any name or hash to copy it; clicking a row also loads it into theCreateObject snippet.
Paste a hash to go the other way. Decimal (1805980844, signed or unsigned) and hex (0x6BA514AC) all work; both of those are prop_bench_01a. If nothing matches, the model is not in the base game list: it is probably an MLO piece, map prop or a streamed addon. If you type a name that is not in the list, the tool still shows its joaat hash.
Spawning a prop
local model = `prop_bench_01a`
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local c = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local obj = CreateObject(model, c.x, c.y, c.z, true, false, false)
PlaceObjectOnGroundProperly(obj)
SetModelAsNoLongerNeeded(model)Not every name here is a standalone prop. Entries ending in _lod or _slod are distance models, and some map pieces are huge or invisible on their own. Pick the plain name when in doubt.
Credits
Data: DurtyFree/gta-v-data-dumps(ObjectList.ini).
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