プレイヤースタッツ一覧
判明している GTA Online のスタッツ名 (MP0_、MP1_、グローバル) 3,000 件以上を、データ型とハッシュ付きで検索できます。StatGetInt や StatSetInt などにそのまま使えます。
このツールと解説は今のところ英語です。
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Using stats in FiveM
Stats are addressed by the joaat hash of their full name. Per character stats need the character slot prefix,MP0_ for the first character and MP1_ for the second, so STAMINA becomesMP0_STAMINA. Global stats (bank balance, MPPLY_ stats…) are used as they are.
-- Max out the skill bars on spawn
AddEventHandler("playerSpawned", function()
for _, name in ipairs({ "STAMINA", "STRENGTH", "LUNG_CAPACITY", "SHOOTING_ABILITY",
"WHEELIE_ABILITY", "FLYING_ABILITY", "STEALTH_ABILITY" }) do
StatSetInt(GetHashKey("MP0_" .. name), 100, true)
end
end)Which native for which type
| Type | Read | Write |
|---|---|---|
int, u8, u16, u32 | StatGetInt | StatSetInt |
s64, u64 | StatGetInt (32-bit range) | StatSetInt, StatSetCurrentPosixTime |
float | StatGetFloat | StatSetFloat |
bool | StatGetBool | StatSetBool |
string | StatGetString | StatSetString |
label | n/a | StatSetGxtLabel |
userid | StatGetUserId | StatSetUserId |
pos | StatGetPos | StatSetPos |
date | StatGetDate | StatSetDate |
packed | GetPackedStatBoolCode / IntCode | SetPackedStatBoolCode / IntCode |
Things to know
- FiveM has no Rockstar cloud save. Stats live on the client and reset when the game restarts, so set the ones you care about every time the player spawns and store the real values in your own database.
- Many stats only matter to GTA Online scripts and do nothing on a FiveM server. Skill stats (stamina, shooting, driving…) do work.
- The
saveargument of the setters can betrue; it does nothing harmful on FiveM.
Data: Vespura (tomgrobbe.com), generated from the game's MP stat definitions. It is a generated list and may contain mistakes.
