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カットシーンブラウザ

RequestCutscene を呼ぶ前にカットシーンを確認できます。本当の名前、長さ、出演するペドモデル、プロップ、カメラカット、字幕の行数、そしてワールドのどこで再生されるか。リストの多くには 3D プレビューもあり、各出演者のボディアニメーションを当サイトの freemode ped で再生し、カットシーン本来のカメラを追いかけます。

このツールと解説は今のところ英語です。

リファレンスカットシーン, 3D, カメラ, 字幕ドキュメントを読む

What is in here

Every cutscene this game build ships, read out of the cutscene files themselves: the nameRequestCutscene wants, how long it runs, how many camera cuts it makes, which ped models act in it, which props and vehicles it uses, how many subtitle lines it has and the world position it plays at. The list is grouped by story missions, story heists, Strangers and Freaks, GTA Online heists and the updates.

What the preview is, and what it is not

For a large part of the list there is a 3D preview. It plays each actor's real body animation on our own freemode ped, places every actor where the cutscene places them, draws the props we already have a model for, and follows the cutscene's own camera track with its real field of view. That is as far as we can honestly go in a browser. The preview has no cutscene character models (Michael, Franklin, Trevor and the rest are their own peds), no facial animation, no lighting, no audio and no world around the scene. Cutscenes we did not export show their metadata and the Lua, without the 3D.

Watching one

  • Scene camera looks through the cutscene's own camera. Orbit gives you a free camera.
  • Scrub the bar to find a moment, change the speed, or turn the loop off to watch it once.
  • Each actor has its own male or female ped switch. The animation data is the same for both.
  • Subtitles run under the picture and are listed in full further down the page.
  • The page URL keeps your selection, so you can send someone a link to one cutscene.

Playing the real cutscene in game

  • Click the cutscene name to copy it.
  • The Lua panel gives you a working RequestCutscene, the wait onHasCutsceneLoaded, a RegisterEntityForCutscene line per actor so you can put your own ped in the scene, then StartCutscene and the cleanup.
  • A cutscene streams the world around it, so it only looks right where it belongs. The second snippet warps the player to the coordinates the cutscene stores.
  • Registering an entity only works before the scene starts, and the handle string is the model the cutscene expects. The actor rows show you both the character and the model name.

Credits

Everything here is our own extraction from the game files. The publicgta-v-data-dumps name list by DurtyFree was used once, as a cross check on the names we found.