Warning-Screen-Buttons
Wähl aus, welche Instructional Buttons auf einem GTA V Warn- bzw. Alert-Screen erscheinen sollen, und bekomm den exakten Flag-Wert für SetWarningMessage / SetWarningMessageWithHeader.
Dieses Tool und seine Hinweise sind vorerst auf Englisch.
30 flags · 2 set
Button flags
YES | NO
Preview
Alert
Are you sure you want to leave the server?
Unsaved progress will be lost.
Text
local WARNING_FLAGS = 36 -- YES | NO
-- Warning screens only take text entries, so register our own.
AddTextEntry("FM_WARN_HEADER", "Alert")
AddTextEntry("FM_WARN_LINE1", "Are you sure you want to leave the server?")
AddTextEntry("FM_WARN_LINE2", "Unsaved progress will be lost.")
--- Shows the warning screen every frame until the player picks an option.
---@return "accept"|"cancel"
local function ShowWarning()
while true do
SetWarningMessageWithHeader("FM_WARN_HEADER", "FM_WARN_LINE1", WARNING_FLAGS, "FM_WARN_LINE2", false, -1, true, 0, true)
-- Input group 2 (frontend) still works while the warning is shown.
if IsControlJustPressed(2, 201) or IsControlJustPressed(2, 217) then return "accept" end -- Enter / A (INPUT_FRONTEND_ACCEPT, INPUT_FRONTEND_SELECT)
if IsControlJustPressed(2, 202) then return "cancel" end -- Esc / Backspace / B (INPUT_FRONTEND_CANCEL)
Wait(0)
end
end
CreateThread(function()
local choice = ShowWarning()
if choice == "accept" then
print("Accepted")
elseif choice == "cancel" then
print("Cancelled")
end
end)How the button flags work
The instructionalKey / flags argument of SetWarningMessage andSetWarningMessageWithHeader is a bit field. Each bit adds one instructional button to the bottom of the alert screen. Add the values of the buttons you want: Yes (4) + No (32) =36.
SetWarningMessageWithHeader(titleMsg, entryLine1, flags, promptMsg, p4, p5, background, p7, showBg)Things to know
- The warning must be drawn every frame, so call it inside a loop with
Wait(0). - It only accepts text entries, not raw strings. Register your own with
AddTextEntry("MY_KEY", "text"), like the generated snippet does. - The buttons are only visual. You still have to check the keys yourself. Normal controls are blocked while the warning is up, but frontend controls in input group 2 still work:
201accept (Enter),202cancel (Esc),203alternative (Space). - Several bits share the same key, for example Select, OK, Yes and Continue are all Enter. The preview shows what the player sees, the snippet groups them into accept / cancel / alt.
- The constant names in this tool (
YES,CANCEL_TRANSFER…) are descriptive, the game has no official names for most bits.
Button list and bit order from Vespura'swarning buttons tool, checked against eInstructionalButtonTypes in the FiveM native docs.
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