Boutons d'écran d'alerte
Choisis quels boutons d'instruction doivent apparaître sur un écran d'avertissement/alerte GTA V et récupère la valeur de flag exacte pour SetWarningMessage / SetWarningMessageWithHeader.
Les notes sous l'outil sont en anglais pour l'instant.
30 flags, 2 activés
Flags de boutons
YES | NO
Aperçu
Alert
Are you sure you want to leave the server?
Unsaved progress will be lost.
Texte
local WARNING_FLAGS = 36 -- YES | NO
-- Warning screens only take text entries, so register our own.
AddTextEntry("FM_WARN_HEADER", "Alert")
AddTextEntry("FM_WARN_LINE1", "Are you sure you want to leave the server?")
AddTextEntry("FM_WARN_LINE2", "Unsaved progress will be lost.")
-- Shows the warning screen every frame until the player picks an option.
local function ShowWarning()
while true do
SetWarningMessageWithHeader("FM_WARN_HEADER", "FM_WARN_LINE1", WARNING_FLAGS, "FM_WARN_LINE2", false, -1, true, true)
-- Input group 2 (frontend) still works while the warning is shown.
-- Enter / A (INPUT_FRONTEND_ACCEPT, INPUT_FRONTEND_SELECT)
if IsControlJustPressed(2, 201) or IsControlJustPressed(2, 217) then
return "accept"
end
-- Esc / Backspace / B (INPUT_FRONTEND_CANCEL)
if IsControlJustPressed(2, 202) then
return "cancel"
end
Wait(0)
end
end
CreateThread(function()
local choice = ShowWarning()
if choice == "accept" then
print("Accepted")
else
if choice == "cancel" then
print("Cancelled")
end
end
end)Cet outil est hors service pour maintenance
Nous l'avons coupé un moment. Le reste du site continue de fonctionner et l'outil revient tout seul.
How the button flags work
The instructionalKey / flags argument of SetWarningMessage and SetWarningMessageWithHeader is a bit field. Each bit adds one instructional button to the bottom of the alert screen. Add the values of the buttons you want: Yes (4) + No (32) =36.
SetWarningMessageWithHeader(titleMsg, entryLine1, flags, promptMsg, p4, p5, background, p7, showBg)Things to know
- The warning must be drawn every frame, so call it inside a loop with
Wait(0). - It only accepts text entries, not raw strings. Register your own with
AddTextEntry("MY_KEY", "text"), like the generated snippet does. - The buttons are only visual. You still have to check the keys yourself. Normal controls are blocked while the warning is up, but frontend controls in input group 2 still work:
201accept (Enter),202cancel (Esc),203alternative (Space). - Several bits share the same key, for example Select, OK, Yes and Continue are all Enter. The preview shows what the player sees, the snippet groups them into accept / cancel / alt.
- The constant names in this tool (
YES,CANCEL_TRANSFER…) are descriptive, the game has no official names for most bits.
Button list and bit order from Vespura's warning buttons tool, checked against eInstructionalButtonTypes in the FiveM native docs.
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