Lista effetti particellari
Sfoglia tutti gli effetti particellari di GTA V con i loro dizionari di asset e copia uno snippet UseParticleFxAsset + StartParticleFxLoopedOnEntity funzionante.
Per ora questo strumento e le sue note sono in inglese.
How particle effects load
Every effect lives inside a particle dictionary (the ptfx asset, like core orscr_rcbarry2). The dictionary has to be streamed in before you can spawn anything from it, and you have to call UseParticleFxAsset right before every Start*ParticleFx* call, because it only applies to the next one.
RequestNamedPtfxAsset(dict)and wait forHasNamedPtfxAssetLoaded(dict).UseParticleFxAsset(dict).- Spawn it with one of the start natives below.
- Looped effects return a handle. Stop them with
StopParticleFxLooped(handle, false). RemoveNamedPtfxAsset(dict)when you are done with the dictionary.
Which native to use
| Native | Use it for |
|---|---|
StartParticleFxNonLoopedAtCoord | One-shot effects (explosions, sparks, splashes) only you see. |
StartNetworkedParticleFxNonLoopedAtCoord | Same, synced to nearby players. |
StartParticleFxLoopedOnEntity | Continuous effects attached to a ped, vehicle or prop (fire, smoke, trails). |
StartParticleFxLoopedAtCoord | Continuous effects at a fixed spot. |
For looped effects you can also change colour and alpha with SetParticleFxLoopedColour andSetParticleFxLoopedAlpha, but only effects authored with tintable colours react to it.
Data source
Effect and dictionary names come fromDurtyFree/gta-v-data-dumps(particleEffectsCompact.json). Inspired by Vespura's particle list.
Altri strumenti riferimenti
Browser modelli & hash
Cerca tra oltre 900 veicoli, 1100 ped e tutte le armi con foto, nomi di spawn e hash.
Mappa interattiva
Tutta la mappa di GTA V nel browser: una mappa 2D con le coordinate e un mondo 3D da girare in freecam o a piedi.
Browser delle animazioni
Riproduci le animazioni di GTA V su un ped freemode in 3D. Tutti i dictionary e i clip del gioco, più le scene sincronizzate a due ped con i loro prop.
