Zone Maker
Teken de zone precies waar hij hoort. Klik punten op de kaart van Los Santos of in de 3D wereld, zet de twee hoogtes op de echte grond en kopieer kant en klare code voor ox_lib zones, PolyZone, ox_target of qb-target, of alleen de punten als Lua tabel of JSON. Plak een bestaande zone terug om hem aan te passen en deel het geheel als link.
Deze tool en de bijbehorende uitleg zijn voorlopig in het Engels.
Deze tool is uit voor onderhoud
We hebben hem even uitgezet. De rest van de site werkt gewoon door en de tool komt vanzelf terug.
Drawing the zone
- Add points drops a corner wherever you click. Edit moves them: drag a corner, drag an edge to add a corner there, drag inside the shape to move the whole zone. Right click a corner to delete it.
Ctrl+Zundoes,Ctrl+Yredoes. Every drag counts as one step.- The 3D view draws the zone as the solid it really is, the prism between minZ and maxZ, so you can see whether it clears a counter or cuts through a roof. Drag the two flat discs in the middle to set the heights.
- Switching shape keeps the zone where it is, so a polygon you drew becomes a box in the same spot.
Heights
minZandmaxZare world z, the same numbersGetEntityCoordsgives you. The panel shows the ground height under the zone, read from the same height grid the map uses.- A band from about a metre below the floor to two metres above covers a player standing there. Go wider if people arrive in a car or the floor is not flat.
- A sphere has no band: it is a ball around its centre, so it uses the centre z and the radius instead.
What each output is
| Output | What it gives you |
|---|---|
| ox_lib | lib.zones.poly, .box or .sphere with onEnter, onExit and inside stubbed. |
| PolyZone | PolyZone:Create, BoxZone:Create or CircleZone:Create with an onPlayerInOut handler. |
| ox_target | The same zone as an interaction: addPolyZone, addBoxZone or addSphereZone with one option that fires a client event. |
| qb-target | AddPolyZone, AddBoxZone or AddCircleZone with the matching targetoptions table. |
| Lua table / JSON | Just the numbers, for your own inside test or a library not listed here. |
Each tab says which version of the library it was written against, and the comments at the top of every snippet list the fxmanifest lines that library needs.
Shapes the libraries do not have
- ox_lib has no cylinder, so a circle is written as a sixteen sided polygon with a thickness.
- PolyZone's
CircleZonetakes no minZ or maxZ. WithuseZ = falseit tests x and y only, which is a cylinder with no top and no bottom; withuseZ = trueit is a ball. If the height matters there, use a polygon.
Bringing a zone back
Paste a zone from any of the four libraries, the JSON from this tool, or just a list of vector2 orvector3 lines, and it lands on the map ready to edit. Callbacks and target options are not read back, only the shape and the heights.
Limits
- One zone at a time. Combining several into a
ComboZoneis something you do in your own code. - A self intersecting polygon is flagged and drawn, but no library can test it correctly. Fix the crossing before you ship it.
- Everything runs in your browser. Nothing is uploaded and nothing is saved on a server.
Meer config & code tools
Clothing Designer
Open een kleding .ydd of .ydr met de bijbehorende .ytd bestanden, teken in 3D of op de UV layout met lagen, tekst en afbeeldingen, en exporteer nieuwe .ytd textures.
YMAP Builder
Plaats props op coördinaten en krijg een geldige .ymap XML met kloppende rotaties, extents en LOD afstanden.
3D Tattoo Editor
Plaats een tattoo in 3D op de freemode ped, per zone, en kopieer daarna de overlay XML of stuur het door naar Durty Cloth Tool.
