Server Status Checker
Check whether a FiveM server is online by IP:port or cfx.re join code, and read its players, game build, OneSync, resources and server variables.
Ta dokumentacja jest na razie po angielsku.
The Server Status Checker looks up any FiveM server by IP:port, host name or cfx.re join code and tells you whether it is online, who is playing, which game build and OneSync mode it runs, its resource list and its public server variables. Server owners use it to check their own server from outside; players and devs use it to peek at any public server.
What it is for
- Checking from the outside that your server is reachable after a restart, a host move or a firewall change.
- Finding the game build, OneSync setting or resource list of a server you want to compare against.
- Getting the join code and F8
connectline of a server to share. - Checking a player count before you hop on.
Quick start
- Type an address or join code in the Server box.
- Press Check status (or Enter).
- Read the summary card, then use the tabs below it for players, resources, variables or the raw data.
What you can enter
| Input | Example |
|---|---|
| IP and port | 51.75.12.34:30120 |
| IP only (uses port 30120) | 51.75.12.34 |
| Host name and port | play.myserver.com:30120 |
| Join link | https://cfx.re/join/abc123 or cfx.re/join/abc123 |
| Bare join code | abc123 |
An IP or host name is asked directly. A join code goes through the Cfx.re server list, which also works for servers behind a proxy or a firewall that blocks direct HTTP. The summary shows which one was used: via direct or via cfx.re list.
Every lookup gets its own link with ?q=, for example /tools/server-status-checker?q=cfx.re/join/abc123, so you can share a link that opens straight on the result. Copy share link copies it for you.
The summary card
When the server is online you get:
- Online plus how it was reached, the response time in ms and how long ago it was fetched (with (cached) when the result came from the short cache).
- The hostname with its FiveM colour codes rendered, the project description, the server icon and the
banner_detailimage if the server sets one. - Players: current and max slots with a fill bar (amber at 95 % and up).
- A row with Game (GTA V, RedM (RDR2) or LibertyM (GTA IV)), Game build (
defaultwhen none is enforced), OneSync (On or Off), Gametype, Map and Locale. - Server (the FXServer version string), Endpoint and F8 connect, all click to copy.
Buttons under it:
| Button | What it does |
|---|---|
| Connect | Opens fivem://connect/... so the FiveM client joins the server |
| Server list | Opens the server’s page on servers.fivem.net (only with a join code) |
| Refresh | Checks again |
| Copy share link | Copies the ?q= link |
| Make a badge | Opens the Server Status Badge tool with this server filled in |
Auto-refresh every 30 seconds keeps the result updated while the tab is open.
Tabs
| Tab | What it shows |
|---|---|
| Players | ID, name (colour codes rendered) and ping, coloured green under 80 ms, amber under 150 ms, red above. Search by name or exact ID. |
| Resources | Every started resource the server publishes, sorted A-Z, click to copy, with search. |
| Variables | The banner_detail and banner_connecting images, the server tags, and every public sets variable with search. |
| Raw JSON | The whole result as JSON (the icon is shortened) for copying. |
Many servers hide player names and pings. In that case the tab says Players (hidden) and the tool shows only the count. Player identifiers (license, steam, discord, ip) and sv_licenseKeyToken are always removed from results.
When it says offline
The result card tells you what went wrong: Offline, Timed out, Not listed, Invalid input, Not allowed or Slow down, with a Retry button.
- Wrong port. The game port is usually
30120.40120is txAdmin, not the game. - Firewall. FiveM needs both TCP and UDP open on the game port.- Proxy. Servers using
sv_forceIndirectListing, a reverse proxy or a DDoS shield often do not answer plain HTTP. Check the join code instead. - Not listed. A join code only resolves while the server is online and listed. A private server (
sv_master1 "") can only be checked by IP. - Not allowed. Private and local addresses (
192.168.x.x,10.x.x.x,127.0.0.1and so on) cannot be checked from the internet.
endpoint_add_tcp "0.0.0.0:30120"
endpoint_add_udp "0.0.0.0:30120"These are the usual endpoint lines. Make sure both are in your config and that your host’s firewall allows TCP and UDP on that port.
Limitations
- Results are cached for about 30 seconds, so a fresh restart can take a moment to show.
- Each visitor gets 30 lookups per minute. Auto-refresh keeps the last result on screen if you hit the limit.
- The tool only sees what the server makes public. Hidden player lists stay hidden.
Related tools
- Server Status Badge to show your live player count on a website or README.
- Cfx Blacklist Checker when a server will not show up in the list at all.
- FXServer artifacts to see whether the server version in the summary is a recommended build.
- server.cfg Generator for endpoints, OneSync and game build settings.
