Explorador de sonidos
Busca entre todos los nombres de sonidos y sound sets conocidos de GTA V, reprodúcelos aquí mismo y copia un snippet PlaySoundFrontend o PlaySoundFromCoord que funciona. Ya no hace falta reiniciar el juego para encontrar el pitido correcto.
Esta herramienta y sus notas están en inglés por ahora.
Esta herramienta está fuera de servicio por mantenimiento
La apagamos un momento. El resto del sitio sigue funcionando y la herramienta vuelve sola.
How to use it
Search by sound name or sound set (beep, checkpoint, HUD_FRONTEND). Click a row to hear it, or use the arrow keys to step through the list and Space to play or stop. The panel on the right has the exact name and set to copy, plus a ready Lua call. The URL keeps your search, set and selected sound, so you can send someone a link to the exact beep you mean.
Playing a sound in FiveM
-- Fire and forget, only this client hears it
PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
-- With a sound id you can stop it later (needed for looping sounds)
local soundId = GetSoundId()
PlaySoundFromEntity(soundId, "Beep_Red", PlayerPedId(), "DLC_HEIST_HACKING_SNAKE_SOUNDS", false, 0)
Wait(3000)
StopSound(soundId)
ReleaseSoundId(soundId)PlaySoundFrontend plays a 2D sound. PlaySoundFromCoord and PlaySoundFromEntity place it in the world. Pass -1 as the sound id for one-shots. For anything that loops, get an id with GetSoundId, stop it with StopSound and always hand it back with ReleaseSoundId: the game only has a limited pool.
About the previews
The previews are close to what you hear in game, but some things a web page cannot copy exactly:
- Variations. Many sounds pick a random wave each time. Those rows show a shuffle icon and the preview is one of the variations.
- Synthesized sounds. A lot of HUD beeps are generated live by the game's modular synth. They have no recorded wave, so there is no preview. When only part of a sound is synthesized, you hear the recorded part.
- Names without a set. Some names in the list were collected without their sound set. If the game has no standalone sound by that name there is no preview, and the panel links to the same name in other sets.
- Levels. Clips are evened out so you can compare them. In game, volume also depends on the sound's category, distance and your audio settings.
If a sound is silent in game, check that the set exists in your game build (DLC sets need sv_enforceGameBuild), and that its wave bank is loaded (RequestScriptAudioBank; the panel shows the bank when it is not one of the always loaded ones).
Credits
Sound names and sets from mikigoalie/gta_sound_tester (a FiveM NUI for testing sounds in game), originally collected by PlebMasters. Thanks to CodeWalker by dexyfex.
Más herramientas de referencias
Mapa interactivo
Todo el mapa de GTA V en tu navegador: un mapa 2D con coordenadas y un mundo 3D que puedes recorrer con una freecam o a pie.
Explorador de animaciones
Reproduce animaciones de GTA V en un ped freemode en 3D. Todos los diccionarios y clips del juego, más escenas sincronizadas de dos peds con sus props.
Explorador de cinemáticas
Todas las cinemáticas de GTA V con sus actores, duración, cortes de cámara y subtítulos, más una vista previa 3D de las que exportamos.
