Player Stats List
Search 3,025 GTA V stat names by name or description, see their type, scope and hash, and copy the right StatGetInt, StatSetInt or StatSetFloat call.
Por enquanto, esta documentação está em inglês.
The Player Stats List is a searchable list of 3,025 known GTA V stat names with their data type, whether they are per character or global, and their hash. Pick one and it writes the Lua to read and set it with the native that matches its type.
What it is for
The most common use on a FiveM server is the skill bars: stamina, strength, lung capacity, shooting, driving and flying. They affect how the player ped actually behaves, and you set them through stats. Beyond those, the list helps when you find a stat name in a script and need its type or hash, or when you want to know whether a stat needs the MP0_ prefix.
Quick start
- Click one of the Common ones chips (
STAMINA,STRENGTH,LUNG_CAPACITY,SHOOTING_ABILITY,WHEELIE_ABILITY,FLYING_ABILITY,STEALTH_ABILITY), or search the list. - Pick the Prefix: MP0_ (first character, the default), MP1_ or None.
- Type the Value to set.
- Copy
stats.lua.
Filters
| Control | What it does |
|---|---|
| Search box | Matches stat names and descriptions. A leading MP0_ or MP1_ in your search is ignored, so pasting a full name works. |
| Prefix | The prefix shown and used for per character stats: MP0_, MP1_ or None. |
| Type chips | All types or one of int, u64, bool, u32, userid, string, s64, float, date, pos, label, packed, each with a count. |
| Scope chips | All stats, Per character (prefixed), Global (no prefix). |
The list shows 60 stats at a time. Each row shows the full name (with the prefix greyed out), the description, the type and the hex hash of the full name (click to copy).
Selected stat
The Selected stat panel shows the full name, description, Type, Hash (hex), Hash (signed), Hash (unsigned) and Scope. The hash always matches the prefix you picked, since MP0_STAMINA and MP1_STAMINA are different stats. If you pick None on a per character stat, a warning reminds you that it normally needs a prefix.
Value to set is a true / false dropdown for bool stats and a text field for the rest. It is hidden for date, packed and pos stats, which use their own snippet.
Which native for which type
| Type | Read | Write |
|---|---|---|
| int, u32 | StatGetInt |
StatSetInt |
| s64, u64 | StatGetInt (32-bit range) |
StatSetInt, or StatSetCurrentPosixTime for timestamp stats |
| float | StatGetFloat |
StatSetFloat |
| bool | StatGetBool |
StatSetBool |
| string | StatGetString |
StatSetString |
| label | n/a | StatSetGxtLabel (a text label key, not free text) |
| userid | StatGetUserId |
StatSetUserId |
| pos | StatGetPos |
StatSetPos (the snippet uses the player’s position) |
| date | StatGetDate |
StatSetDate (a 7 int struct, awkward from Lua) |
| packed | GetPackedStatBoolCode / GetPackedStatIntCode |
SetPackedStatBoolCode / SetPackedStatIntCode, by index not name |
Examples
What the tool writes for MP0_STAMINA with value 100:
local stat = `MP0_STAMINA` -- joaat("MP0_STAMINA")
local ok, value = StatGetInt(stat, -1)
if ok then print("MP0_STAMINA", value) end
-- Last argument = save. On FiveM there is no cloud save, so set it again on every spawn.
StatSetInt(stat, 100, true)Max out every skill bar each time the player spawns:
local SKILLS = { "STAMINA", "STRENGTH", "LUNG_CAPACITY", "SHOOTING_ABILITY",
"WHEELIE_ABILITY", "FLYING_ABILITY", "STEALTH_ABILITY" }
AddEventHandler("playerSpawned", function()
for _, name in ipairs(SKILLS) do
StatSetInt(GetHashKey("MP0_" .. name), 100, true)
end
end)Tips
Important
FiveM has no Rockstar cloud save. Stats live on the client and reset when the game restarts. Store the real values in your own database and set them again on every spawn.
- Most stats only matter to GTA Online’s own scripts and do nothing on a FiveM server. The skill stats do work.
- The
saveargument of the setters can staytrue. It does nothing harmful on FiveM. MPPLY_stats and other global stats are used without a prefix. Use the Global (no prefix) chip to see them.
Limitations
The list is generated from the game’s MP stat definitions and may contain mistakes or stats that no longer exist. Everything runs in your browser.
Data: Vespura (tomgrobbe.com).
