Scaleform Functions
Search 471 GTA V scaleform movies and 4,847 functions, see their parameter names, and build a ready Lua call with BeginScaleformMovieMethod and a draw loop.
Cette documentation est en anglais pour l'instant.
Scaleform Functions is a reference of GTA V scaleform movies and the functions you can call on them, with their parameter names. Pick a function, fill the parameters, and copy a Lua snippet that loads the movie, calls it and draws it.
What it is for
Scaleform movies are the Flash UI files GTA V uses for big “mission passed” shards, instructional buttons, phones, computer screens, the minimap and more. Using one from a script means knowing the movie name, the function name and the order of its arguments. This page lists all of that and writes the boilerplate so you can try a message in seconds.
Quick start
- The page opens on
MIDSIZED_MESSAGEwithSHOW_SHARD_MIDSIZED_MESSAGEselected. - Search movie names in the Movies tab, or switch to Functions to search function names across every movie (type at least 2 characters, for example
SET_TITLE). - Click a movie, then a function in its list.
- In the Snippet builder, check the type of each parameter and type a value.
- Copy
scaleform.lua.
Browsing
| Control | What it does |
|---|---|
| Movies / Functions tabs | Search by movie name, or by function name across all movies. The Functions search also matches a parameter name exactly. |
| Category chips | All, frontend, generic, generic_2, heist_mp, minigames, minimap, platform_pc, web. |
| UPPERCASE functions only | Hides lowercase functions, which are mostly internal. |
| Filter functions | Appears on a movie with more than 8 functions. |
Each movie shows its category, its name (click to copy) and the function count. Functions are listed with their parameter names, for example SHOW_SHARD_MIDSIZED_MESSAGE(bigText, msgText, colID, useDarkerShard, useCondensedShard). The selected movie and function are kept in the URL (?movie= and ?fn=), so you can link someone straight to a function.
Snippet builder
For every parameter you get a type dropdown and a value field. The type is pre-filled from the parameter name (useDarkerShard becomes a bool, colID an int, bigText a string). Change it if the movie expects something else.
| Type | Native written |
|---|---|
| int | ScaleformMovieMethodAddParamInt |
| float | ScaleformMovieMethodAddParamFloat |
| bool | ScaleformMovieMethodAddParamBool |
| string (TextureNameString) | ScaleformMovieMethodAddParamTextureNameString |
| string (PlayerNameString) | ScaleformMovieMethodAddParamPlayerNameString |
| text (BeginTextCommand…) | BeginTextCommandScaleformString("STRING"), AddTextComponentSubstringPlayerName, EndTextCommandScaleformString |
| Option | What it does | Default |
|---|---|---|
| Draw fullscreen | Adds a DrawScaleformMovieFullscreen loop after the call. |
on |
| Duration (seconds) | How long to draw before SetScaleformMovieAsNoLongerNeeded. 0 draws forever. |
5 |
Use the text type when you want ~r~ style colour codes or long strings, since the plain string natives do not format.
Example
What the builder writes for a green midsized shard:
local function LoadScaleform(name)
local handle = RequestScaleformMovie(name)
local timeout = GetGameTimer() + 5000
while not HasScaleformMovieLoaded(handle) do
if GetGameTimer() > timeout then return nil end
Wait(0)
end
return handle
end
CreateThread(function()
local scaleform = LoadScaleform("MIDSIZED_MESSAGE")
if not scaleform then return print("Could not load MIDSIZED_MESSAGE") end
BeginScaleformMovieMethod(scaleform, "SHOW_SHARD_MIDSIZED_MESSAGE")
ScaleformMovieMethodAddParamTextureNameString("MISSION PASSED") -- bigText
ScaleformMovieMethodAddParamTextureNameString("You delivered the car") -- msgText
ScaleformMovieMethodAddParamInt(2) -- colID
ScaleformMovieMethodAddParamBool(false) -- useDarkerShard
ScaleformMovieMethodAddParamBool(false) -- useCondensedShard
EndScaleformMovieMethod()
local untilTime = GetGameTimer() + 5000
while GetGameTimer() < untilTime do
DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255, 0)
Wait(0)
end
SetScaleformMovieAsNoLongerNeeded(scaleform)
end)Tips
- A scaleform only shows while you draw it every frame.
- Call functions after the movie has loaded, or they are dropped.
- Release a movie you no longer need with
SetScaleformMovieAsNoLongerNeeded. colIDstyle parameters take HUD colour ids. The Draw Text Colors page lists the common HUD colours by name.
Warning
Movies in the frontend category (pause menu and similar) usually cannot be drawn with DrawScaleformMovie. They are driven through BeginScaleformMovieMethodOnFrontend and friends, and are mostly undocumented. The tool shows a warning on those movies.
Limitations
- Not every listed function does something in game. UPPERCASE functions are the movie’s public API and usually work; lowercase ones are internal but sometimes work too.
- Only parameter names are known, not their types or allowed values. Test in game.
Data: Vespura (tomgrobbe.com).
