Parachutes & Smoke Trails
Every GTA V parachute canopy tint and smoke trail colour with indices, text labels and RGB values, plus a snippet builder for the parachute natives.
Эта документация пока на английском.
Parachutes & Smoke Trails lists all 14 canopy tints and 8 smoke trail options with their indices, text labels and RGB values. Click a canopy, pick a smoke colour, and copy a snippet that gives the parachute and applies everything to the player.
What it is for
Skydiving events, BASE jumping jobs, or a store that sells parachute styles all need the tint indices and the natives to apply them. Six of the canopies also need a model swap that is easy to miss. The snippet handles that for you.
Quick start
- Click a card under Canopy tints. With Same tint everywhere on (the default), the main canopy, reserve and pack all follow it.
- Turn Smoke trail on or off and click a colour swatch, or use Custom to pick any colour.
- Copy
parachute.luafrom under the Snippet builder.
Canopy tints
| Index | Name | Label | Model override |
|---|---|---|---|
| 0 | Rainbow Chute | PM_TINT0 |
|
| 1 | Red Chute | PM_TINT1 |
|
| 2 | Seaside Stripes Chute | PM_TINT2 |
|
| 3 | Widowmaker Chute | PM_TINT3 |
|
| 4 | Patriot Chute | PM_TINT4 |
|
| 5 | Blue Chute | PM_TINT5 |
|
| 6 | Black Chute | PM_TINT6 |
|
| 7 | Hornet Chute | PM_TINT7 |
|
| 8 | Air Force Chute | PS_CAN_0 |
yes |
| 9 | Desert Chute | PS_CAN_1 |
yes |
| 10 | Shadow Chute | PS_CAN_2 |
yes |
| 11 | High Altitude Chute | PS_CAN_3 |
yes |
| 12 | Airborne Chute | PS_CAN_4 |
yes |
| 13 | Sunrise Chute | PS_CAN_5 |
yes |
Each card also shows the description label (PD_TINT* or PSD_CAN_*), click to copy. Tints 8 to 13 are the San Andreas Flight School canopies and are marked model override: they only appear after you swap the canopy model to pil_p_para_pilot_sp_s.
Smoke trail colours
| Name | RGB | Label |
|---|---|---|
| No Smoke Trail | none | PM_TINT8 |
| Red Smoke Trail | 255, 0, 0 | PM_TINT9 |
| Orange Smoke Trail | 255, 165, 0 | PM_TINT10 |
| Yellow Smoke Trail | 255, 255, 0 | PM_TINT11 |
| Blue Smoke Trail | 0, 0, 255 | PM_TINT12 |
| Black Smoke Trail | 20, 20, 20 | PM_TINT13 |
| Crew Smoke Trail | crew colour, pick any RGB | PM_TINT14 |
| Patriot Smoke Trail | 255, 0, 0 / 255, 255, 255 / 0, 0, 255 | PM_TINT15 |
Click a swatch in the table to use it in the snippet (it also turns the smoke trail on). Smoke trails are not a tint index: you turn them on and pass any RGB you like. The Patriot trail is three colours, but the native takes one RGB per call, so pick one or cycle them yourself.
Snippet builder
| Option | What it does | Default |
|---|---|---|
| Same tint everywhere | Main, reserve and pack follow the card you click. Changing one of the dropdowns turns it off. | on |
| Main / Reserve / Pack | Tint for each part. | 6 (Black Chute) |
| Give parachute | Adds GiveWeaponToPed with gadget_parachute and SetPlayerHasReserveParachute. |
on |
| Smoke trail | Adds SetPlayerCanLeaveParachuteSmokeTrail and the colour. |
on, red |
Example
A Desert Chute (needs the model override) with an orange trail:
CreateThread(function()
local player = PlayerId()
local ped = PlayerPedId()
GiveWeaponToPed(ped, `gadget_parachute`, 1, false, false)
SetPlayerHasReserveParachute(player)
-- tints 8 to 13 only exist on the flight school canopy
local model = `pil_p_para_pilot_sp_s`
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
SetPlayerParachuteModelOverride(player, model)
SetPlayerReserveParachuteModelOverride(player, model)
SetPlayerParachuteTintIndex(player, 9) -- Desert Chute
SetPlayerReserveParachuteTintIndex(player, 9) -- Desert Chute
SetPlayerParachutePackTintIndex(player, 9) -- Desert Chute
SetPlayerCanLeaveParachuteSmokeTrail(player, true)
SetPlayerParachuteSmokeTrailColor(player, 255, 165, 0)
end)Natives
| Native | What it does |
|---|---|
SetPlayerParachuteTintIndex(player, tintIndex) |
Canopy tint of the main parachute. |
SetPlayerReserveParachuteTintIndex(player, index) |
Canopy tint of the reserve. |
SetPlayerParachutePackTintIndex(player, tintIndex) |
Tint of the backpack. |
SetPlayerParachuteModelOverride(player, model) |
Swaps the canopy model (needed for 8 to 13). |
SetPlayerReserveParachuteModelOverride(player, model) |
Same, for the reserve. |
SetPlayerCanLeaveParachuteSmokeTrail(player, enabled) |
Turns the smoke trail on or off. |
SetPlayerParachuteSmokeTrailColor(player, r, g, b) |
Smoke colour, 0 to 255 each. |
SetPlayerHasReserveParachute(player) |
Gives a reserve chute. |
Click a native name in the tool to copy it.
Tips
- These natives take the player id (
PlayerId()), not the ped. - The labels are text entries. Use
GetLabelText("PM_TINT7")to show the localised name in a menu. - Setting an index from 8 to 13 without the model override shows the wrong canopy.
Limitations
The canopy previews are approximate drawings from the in-game descriptions, not renders. Everything runs in the browser.
Data: Vespura (vespura.com).
